Big Project Syndrome

last modified: November 18, 2014

An AntiPattern, when a design team (either with pressure from management, or of their own accord) attempts a design which will solve all the world's problems--i.e. it's cheaper, better, faster, uses the latest gadgets, tools, technology, and buzzwords, etc. etc. Often times, existing solutions within the enterprise are rejected (on the grounds that they don't meet some requirement--often times a LockoutRequirement) that could be reused to simplify the design (either by ReFactoring or outright incorporation).

BigProjectSyndrome is a failure to DoTheSimplestThingThatCouldPossiblyWork.

Sometimes this is the result of a design team with big egos. Other times, it's the result of wishful thinking on the part of managers who consider it sound management practice to challenge a design team to achieve the difficult (if not impossible).

Frequently, BigProjectSyndrome leads to DeathMarch projects--such projects are often delivered late and over-budget, if at all.


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