Xp Universe Two Thousand Two Tutorial Cfp

last modified: March 5, 2002
XP/Agile Universe
   Chicago, IL
 August 4-7, 2002

Tutorial Call For Participation

    Conference Web Site:
   http://www.xpuniverse.com

    Tutorial CFP Home Page:
  http://www.xpuniverse.com/CallForParticipation#tutorials

 Important Dates:
Proposal Deadline: April 1, 2002
   Acceptance Notification: May 1, 2002
    Final Manuscript Due: June 1, 2002

    Tutorial Submissions To:
  Brian Button, bbutton@objectmentor.com

The XP/Agile Universe Conference is now accepting proposals for the 2002 tutorial sessions. This conference has expanded its scope since its inception last year, and its focus includes all Agile Methods, including Extreme Programming. Tutorials for any Agile Method are accepted and encouraged.

Tutorials are an independent instruction on a self-contained topic of relevance to conference attendees. Therefore no commercial or sales-oriented presentations will be accepted. We encourage tutorial proposals that provide clear utility to practitioners, especially innovative tutorials, which depart from lecture style delivery, and tutorials on highly advanced topics in lightweight processes.

Tutorials are presented in half-day (3-hour) or full-day sessions (6-hour). Accepted tutorials will run only if there is enough attendance.

If you want to organize a tutorial, submit a proposal via e-mail to the tutorial chair Brian Button (bbutton@objectmentor.com). We will accept PDF (preferred), HTML and MS Word files as proposals. A tutorial proposal must be two pages and should include:

Each tutorial proposal will be evaluated on its anticipated benefit for prospective participants and its fit within the tutorial program as a whole. Factors to be considered also include: relevance, timeliness, importance, and audience appeal; suitability for presentation in a half- or full-day tutorial format; effectiveness of teaching methods; and qualifications of the instructor(s).

Previous tutorial topics have included:

Unit Testing Techniques
Advanced Unit Testing Techniques
Refactoring Techniques
Using Focus Groups
XP for a Day
XP for Capitalists
Feature Driven Development
System Metaphor
User Stories
Planning Extreme and Agile Projects
Realizing XP as a Strategic Weapon

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